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Codex Entry

Tech Tree

All 22 research nodes, their categories and prerequisites.

Categories

  • Support — Fleet Command, Intelligence Service and Astrophysics, plus the economy & frontier line: Mining Technology, Agrotechnology, Aetherium Chemistry, Logistics, Habitat Engineering, Salvage Technology, Deep Space Expedition and Subspace Networking. Command, intel, production and expansion passives.
  • Drive — Combustion, Impulse, Hyperspace. Deeper drive research means faster ships across the whole fleet.
  • Combat — Laser, Ion, Plasma, Weapons, Shield, Armor. Laser and Plasma also trim building costs and Ion and Plasma trim research costs today; Weapons, Shield and Armor make your ships hit harder and last longer in battle.
  • Energy — Energy Tech, Hyperspace Tech. Powers everything from Solar plants to Hyperspace Drive.
Full technology catalog
TechCategoryTierMetal L1Crystal L1Aeth L1Cost ×Time L1Lab ReqPrereqs
Combustion Drive
Tier-1 propulsion. Required for early scouts, fighters and cargo ships.
DriveT18001,2002.0^L120sL1
Energy Tech
Foundation for everything power-hungry. Boosts Solar output, gates Fusion-class tech.
EnergyT11,6008002.0^L120sL1
Fleet Command
Command-and-control systems. Gates Spaceport and many late-game projects.
SupportT18001,2002.0^L90sL1
Intelligence Service
Reconnaissance & intel. Required for Espionage Probes and Astrophysics.
SupportT14002,0004002.0^L120sL1
Mining Technology
Refines extraction and ore-processing techniques. Each level raises Metal and Crystal output across every system.
SupportT18008002.0^L90sL1
Agrotechnology
Advances hydroponics and closed-loop food synthesis. Each level increases food production empire-wide.
SupportT21,2006002.0^L120sL2
Impulse Drive
Tier-2 propulsion. Powers cruisers, colony and research ships.
DriveT24,0008,0001,2002.0^L240sL2
Energy Tech L1Combustion Drive L2
Laser Tech
Foundational directed-energy weapons line.
CombatT24002002.0^L150sL2
Energy Tech L2
Weapons Tech
Multiplies offensive damage across ships and defenses.
CombatT21,6004002.0^L180sL2
Energy Tech L1
Aetherium Chemistry
Deepens the study of aetherium synthesis and containment. Each level raises Aetherium output and trims Fusion Reactor fuel burn.
SupportT31,6001,6008002.0^L180sL3
Mining Technology L2
Armor Tech
Hull plating and structural integrity for all hulls.
CombatT32,0002.0^L180sL2
Energy Tech L2
Astrophysics
Deep-space navigation. Required for Colony and Research Ships.
SupportT38,00016,0008,0002.0^L600sL3
Intelligence Service L4Energy Tech L4
Habitat Engineering
Perfects sealed habitats and life-support at scale. Each level boosts population growth and unlocks the Colony Ship.
SupportT33,0002,0001,0002.0^L180sL3
Ion Tech
Ionized particle weaponry. Gates the Cruiser and Ion Cannon defense.
CombatT32,0006002002.0^L300sL4
Laser Tech L5Energy Tech L4
Logistics
Optimises cargo stowage and fleet load-planning. Each level increases the cargo capacity of every ship, and unlocks heavier freighters.
SupportT32,0003,0002.0^L180sL3
Fleet Command L2
Shield Tech
Improves shield pools across ships and defenses.
CombatT34001,2002.0^L180sL2
Energy Tech L3
Hyperspace Drive
Tier-3 propulsion. Required for the Battleship.
DriveT420,00040,00012,0002.0^L600sL5
Hyperspace Tech L3Impulse Drive L5
Hyperspace Tech
FTL theory. Prerequisite for Hyperspace Drive.
EnergyT48,0004,0002.0^L450sL4
Energy Tech L5Shield Tech L5
Plasma Tech
High-energy plasma weaponry. Gates the Plasma Turret and Quantum Power Grid.
CombatT44,0008,0002,0002.0^L600sL6
Ion Tech L4Energy Tech L6
Salvage Technology
Develops debris-recovery rigs and field refits. Unlocks the Salvager; debris-harvesting yield improves with each level.
SupportT44,0003,0001,0002.0^L300sL4
Impulse Drive L3
Deep Space Expedition
Charters long-range expeditions beyond charted space. Unlocks the Expedition mission, raises everything it hauls home, lowers hostile-encounter odds, and lets you run more expeditions at once.
SupportT512,00016,0008,0002.0^L600sL6
Astrophysics L4
Subspace Networking
Links your Research Labs across subspace so their levels pool toward research speed (unlock gating still uses your single highest lab).
SupportT516,00016,0008,0002.0^L600sL6
Fleet Command L5

Where to start

Tip·The free tier-1 nodes
Energy Tech, Fleet Command, Combustion Drive, Intelligence Service and Mining Technology all have no prerequisites and a Lab L1 requirement. Pick the one whose downstream tree you want first:
  • Energy Tech → Laser/Ion/Plasma weapons, Fusion Reactor, Hyperspace tech.
  • Fleet Command → Spaceport, Logistics, late-game support tech.
  • Combustion Drive → Light Fighter, Small Cargo, Espionage Probe.
  • Mining Technology → immediate +metal/+crystal across every system, and the Aetherium Chemistry line.